DHC Bosses

Three bosses with one health bar each, shared by every player and standing all week. Send a Crew of 3 and chip the bar down — every point of damage counts, and the traits everyone who took part rolls for get better the further the crew falls. Same board, same rules, and a recovery clock of its own: your Arena Crew is untouched.

3Bosses standing
3Per Crew
3Crews a round
7Traits a week
Three bosses, standing until Thursday 4pm CT, and everybody's damage lands on the same health bar. Sign in to build Fighters from your own DHC traits and send a Crew at them.

How a battle works

Each Fighter in a Crew owns one gem colour. Slide a row or column to line up three or more of a colour and that Fighter attacks — so you are not matching gems, you are choosing who swings.

Match size is reach. A match of 3 only touches their front rank, 4 reaches mid, and 5 or more reaches the back and hands you another turn. The Fighter you most want protected stands at the back.

Shield gems armour the whole Crew. Charge builds for everyone and erupts at 10, hitting all three of them at once.

Bombs. A match of 4 arms a grenade, 5 or more a detonator. It sits on the board wearing a colour and either side can set it off, so leaving one lying around is a real risk. Chain several and they hit far harder than one.

A Fighter's traits are its build: its torso sets health, its weapon sets how it fights and how hard, its headgear sets how often it lands a big one. Tap any Fighter mid-battle to see exactly which trait is doing what.

Bosses Crew

How it works

Three bosses, one health bar each, shared by everybody, standing all week. Every point of damage counts — the traits everyone who takes part rolls for when the week closes get better the further the crew falls, and dropping all three unlocks the best table.

3 Crews every 24 hours, and every round you send one banks a trait. Rounds get worth more as the week puts crews down: one while wave 1 is standing, two against wave 2, three against wave 3 and up. The multiplier is per round, not per Crew, so it is still coming back that fills the cache. Rounds turn at 4pm CT, same as the week. The week turns Thursday at 4pm CT.

Wave 6 5 down this week
What a downed crew means

You already dropped 5 crews this week, so the best trait table is locked in for everyone who takes part — nothing below can take it back. That is the top table on the platform and there is nothing above it, so what the later waves add is quantity: a round fought now banks 3 traits instead of one, up to 3 at wave 3. They get back up angrier each time.

D34THBRNGR
D34THBRNGR
324 / 3,384
Three bodies, one wall. Slow, and it does not stop.
CIP-666
CIP-666
1,082 / 2,740
The bruiser. Hits back hardest of the three.
X-K4T
X-K4T
756 / 1,934
Fast and vicious. Falls soonest, hurts most getting there.
73% of the crew is down · 5,896 of 8,058 damage
Rolling on the best table, locked in.

Sign in to send a Crew.

Ladder

This week closes Thursday 4pm CT

#PlayerPer fighterDamageCrews
1oculusorbus97643,93915
2michael_heistonalpha96652,15518
3tallnupinks69235,31517
4fomz57713,8568
5spark33333306,9398
6vanwink30213,57715
7mikej_uptownmarge62614,6986
Not yet ranked · 3 finished Crews puts you on the board
–baker4409992,9981
–chrisblimey852561

All time 10+ finished Crews

#PlayerPer fighterDamageCrews
1michael_heistonalpha80365,03927
2oculusorbus76969,21930
3tallnupinks60550,79129
4fomz54721,33313
5mikej_uptownmarge638214,90013
6spark333324911,21816
7vanwink23915,75122
How the ladder works

Ranked on damage per Fighter fielded, so a deep Crew list is an advantage and not a win on its own. A Crew that landed nothing because the boss crew fell while it was still out there does not count against that average. A minimum of 3 finished Crews puts you in the running, and anybody short of it is listed underneath with how many they need. All time is the same ranking with no week boundary, and it asks for 10 finished Crews rather than 3 — over every week the smaller number is not a bar, and one lucky Crew of one would sit on top of it forever. Nobody is listed as unranked there; it pays nothing, so there is nothing to tell them they are short of. The traits are separate: one Crew that does a real run banks that round's trait, whatever the board says. The minimum is only for the CARBON. The pool of 50,000 CARBON is split down the ranked part when the week closes — first place takes the largest share, and each rank below takes the pool divided by its own position.

Crews sent this week

spark3333
0damage
2rounds
Crew wiped
spark3333
118damage
4rounds
Crew wiped
oculusorbus
361damage
4rounds
Crew wiped
oculusorbus
71damage
1rounds
Crew wiped
mikej_uptownmarge6
469damage
8rounds
Crew wiped
michael_heistonalpha
4,877damage
10rounds
Crew wiped
Wave 6 stood up · wave 5 had fallen
michael_heistonalpha
2,543damage
11rounds
Took CIP-666 and D34THBRNGR and X-K4T down
michael_heistonalpha
6,211damage
7rounds
Crew wiped
tallnupinks
496damage
4rounds
Crew wiped
Wave 5 stood up · wave 4 had fallen
oculusorbus
1,060damage
1rounds
Took X-K4T down
tallnupinks
1,817damage
10rounds
Took CIP-666 down
tallnupinks
2,279damage
11rounds
Crew wiped
Tuesday 3 Nov 4pm
fomz
861damage
14rounds
Crew wiped
fomz
852damage
7rounds
Took D34THBRNGR down
fomz
1,586damage
6rounds
Crew wiped
michael_heistonalpha
2,548damage
10rounds
Crew wiped
michael_heistonalpha
1,363damage
4rounds
Crew wiped
michael_heistonalpha
715damage
6rounds
Crew wiped
tallnupinks
90damage
1rounds
Crew wiped
tallnupinks
779damage
2rounds
Crew wiped
tallnupinks
640damage
2rounds
Crew wiped
vanwink
270damage
9rounds
Crew wiped
vanwink
234damage
6rounds
Crew wiped
vanwink
1,886damage
10rounds
Crew wiped
Monday 2 Nov 4pm
oculusorbus
2,819damage
14rounds
Crew wiped
mikej_uptownmarge6
185damage
10rounds
Crew wiped
vanwink
907damage
8rounds
Crew wiped
vanwink
1,369damage
4rounds
Crew wiped
vanwink
736damage
7rounds
Crew wiped
oculusorbus
473damage
6rounds
Crew wiped
Wave 4 stood up · wave 3 had fallen
oculusorbus
5,732damage
14rounds
Took CIP-666 and X-K4T down
tallnupinks
3,532damage
15rounds
Took D34THBRNGR down
tallnupinks
1,701damage
8rounds
Crew wiped
tallnupinks
345damage
11rounds
Crew wiped
michael_heistonalpha
3,782damage
10rounds
Crew wiped
michael_heistonalpha
784damage
9rounds
Crew wiped
michael_heistonalpha
4,099damage
13rounds
Crew wiped
spark3333
1,789damage
10rounds
Crew wiped
Sunday 1 Nov 4pm
mikej_uptownmarge6
354damage
5rounds
Crew wiped
vanwink
200damage
3rounds
Crew wiped
vanwink
1,586damage
6rounds
Crew wiped
vanwink
348damage
2rounds
Crew wiped
fomz
1,049damage
11rounds
Crew wiped
fomz
2,080damage
9rounds
Crew wiped
fomz
56damage
3rounds
Crew wiped
tallnupinks
210damage
8rounds
Crew wiped
tallnupinks
2,113damage
12rounds
Crew wiped
tallnupinks
4,014damage
15rounds
Crew wiped
Wave 3 stood up · wave 2 had fallen
oculusorbus
1,693damage
3rounds
Took CIP-666 and X-K4T down
oculusorbus
6,786damage
19rounds
Crew wiped
oculusorbus
9,225damage
20rounds
Took D34THBRNGR down
michael_heistonalpha
998damage
15rounds
Crew wiped
michael_heistonalpha
1,573damage
16rounds
Crew wiped
mikej_uptownmarge6
721damage
11rounds
Crew wiped
michael_heistonalpha
6,256damage
15rounds
Crew wiped
Saturday 31 Oct 4pm
vanwink
3,596damage
9rounds
Crew wiped
vanwink
651damage
12rounds
Crew wiped
vanwink
403damage
8rounds
Crew wiped
chrisblimey
256damage
3rounds
Crew wiped
michael_heistonalpha
865damage
10rounds
Crew wiped
michael_heistonalpha
3,727damage
16rounds
Crew wiped
michael_heistonalpha
1,230damage
9rounds
Crew wiped
tallnupinks
620damage
4rounds
Crew wiped
tallnupinks
3,070damage
18rounds
Crew wiped
tallnupinks
305damage
6rounds
Crew wiped
oculusorbus
1,556damage
7rounds
Crew wiped
oculusorbus
1,634damage
11rounds
Crew wiped
Wave 2 stood up · wave 1 had fallen
oculusorbus
2,983damage
14rounds
Took CIP-666 down
fomz
2,891damage
21rounds
Took X-K4T down
spark3333
1,151damage
14rounds
Crew wiped
spark3333
1,917damage
18rounds
Took D34THBRNGR down
mikej_uptownmarge6
1,237damage
9rounds
Crew wiped
mikej_uptownmarge6
1,732damage
13rounds
Crew wiped
Friday 30 Oct 4pm
oculusorbus
3,029damage
24rounds
Crew wiped
vanwink
351damage
17rounds
Crew wiped
vanwink
982damage
12rounds
Crew wiped
vanwink
58damage
8rounds
Crew wiped
michael_heistonalpha
2,768damage
11rounds
Crew wiped
michael_heistonalpha
3,121damage
14rounds
Crew wiped
michael_heistonalpha
4,695damage
17rounds
Crew wiped
fomz
4,481damage
23rounds
Crew wiped
oculusorbus
3,894damage
23rounds
Crew wiped
oculusorbus
2,623damage
17rounds
Crew wiped
spark3333
1,167damage
13rounds
Crew wiped
spark3333
759damage
17rounds
Crew wiped
spark3333
38damage
6rounds
Crew wiped
tallnupinks
5,846damage
14rounds
Crew wiped
tallnupinks
7,458damage
15rounds
Crew wiped
baker440
2,998damage
15rounds
Crew wiped
—
Your Crew
Enemy Crew
Battle log