Consumable Items
Strategy
Consumable items provide a strategic element to missions gameplay and an opportunity to gain substantial momentum on the monthly leaderboard.
For every successful mission you complete, you will be awarded a random item out of the current pool of seven.
Rarity & Utility
All of the items have rarity and utility as shown below:
- Double Rewards: 5% (Legendary) - Multiply your rewards by 2 upon success
- 100% Success: 5% (Legendary) - Guaranteed success on Mission
- 75% Success: 10% (Ultra Rare) - 75% Success Rate on Mission
- 50% Success: 15% (Rare) - 50% Success Rate on Mission
- 25% Success: 20% (Uncommon) - 25% Success Rate on Mission
- Fast Forward: 20% (Uncommon) - Cuts the wait in half, rounding in your favour on an odd number of days
- Random Reward: 25% (Common) - Swap for a Random Reward from any project upon success
What Fast Forward actually takes off: half the days, with the odd day going to you - a 4-day mission lands in 2, a 5-day mission in 2, and a 1-day mission lands the moment you send it. The load-out shows you the new figure before you spend the item, with the old duration struck through beside it, so you can see what you are saving rather than finding out from the countdown afterwards.
Stacking
Each unique item can be utilized only once during a mission. You can stack as many unique items as you want for a mission.
Success rates stack as long as you don't go over 100%. You may have to clear all selections or individually remove NFTs from your inventory to free up space to use a success rate item or stack multiple success rate items.
User Interface
The quantity of items you own is displayed under your inventory. When you queue up an item, it deducts from your quantity display. An item is only consumed after you start the mission.
Upon completion of missions, the current missions table will display which item you received for each successful mission. You will then be able to utilize those items in your inventory for subsequent missions.
Disclaimer
Items, rarity, and utility could evolve over time, so don't be surprised if things switch up with consumable items.